
PSTUDIOS-HUD
One HUD that auto-adapts to every vehicle — car, bike, boat, plane and heli.
Overview
Most "multi-vehicle" HUDs just shrink a car cluster and call it a day. PSTUDIOS-HUD doesn't. It reads your vehicle class and rebuilds itself in real time — a clean speed-and-gear cluster on the road, knots and a depth readout on the water, and a real artificial horizon with pitch, roll, altitude and vertical speed in the air.
All from a single, ultra-optimized resource that idles near 0.00ms and holds ~0.03ms while driving. Framework-agnostic, buildless, and driven entirely by one config.lua. Drop it in and it works.
Features
Auto-adapts by vehicle class — no separate resources
Real aircraft instruments: artificial horizon, MSL/AGL altitude, vertical speed
Boat knots + depth readout; truck trailer indicator; minimal bike mode
Ultra-optimized: ~0.03ms driving, ~0.00ms idle (measured)
Framework agnostic: ESX / QBCore / Qbox auto-detect, or standalone
Real GPS arrow + distance, compass tape (street/zone/time), status rings
5 languages out of the box (EN/ES/FR/DE/PT), easily extendable
Fully customizable from one config.lua + colorblind-friendly palette
Buildless NUI: plain HTML/CSS/JS — no npm, no database, no dependencies
Gallery



FAQ
Do I need a specific framework like ESX or QBCore?
No. PSTUDIOS-HUD auto-detects ESX, QBCore or Qbox, and it also runs fully standalone. There's no separate bridge resource to install.
Does it really support planes and helis, or is it just a car HUD with a label change?
It genuinely adapts per vehicle class. Aircraft get a real artificial horizon (pitch and roll), altitude as both MSL and AGL, vertical speed, airspeed in knots and a landing-gear telltale. Boats switch to knots with a depth readout, and trucks add a trailer indicator.
What's the performance impact?
It targets ~0.00ms idle or on foot and ~0.03ms while driving, using a single dynamic-wait thread, per-field dirty-checking and a reused message buffer. Confirm it yourself with resmon.
Can I change the colors, position and which modules show?
Yes. Everything is driven by one config.lua, which is fully open and editable. You can adjust colors, scale, opacity and position, toggle modules, and switch on a colorblind-friendly palette.
Is it escrow-protected, and can I still edit it?
It ships through Tebex with escrow protection, but config.lua is completely open and editable, so you can fully customize the look and behavior of the HUD.
What languages are included and can I add my own?
It ships with English, Español, Français, Deutsch and Português out of the box, and the localization is easy to extend.
What are the controls and can players rebind them?
By default F7 toggles the HUD, B is the seatbelt and Caps Lock is cruise control. All are rebindable through FiveM's keybinding settings.