Reference
Changelog
All notable changes to PSTUDIOS-HUD, starting with the v1.0.0 initial release.
All notable changes to this resource are documented here.
[1.0.0] - Initial release
Vehicle cluster (Modern Pro)
- Segmented speed arc (white to amber hot zone) with a big digital readout.
- Concentric fuel & engine arcs (single amber accent; red only on warning).
- Clean gear chip and a grounded odometer plate (dimmed leading zeros).
Multi-vehicle profiles
- Auto-adapts per vehicle class: car, truck, moto, bike, boat, plane, heli.
- Aircraft instrument cluster: artificial horizon (pitch/roll), altitude (MSL + AGL), vertical speed, landing-gear telltale.
- Boat depth readout; truck trailer indicator; bike minimal mode.
- Speed switches to knots for boats and aircraft automatically.
World & navigation
- Compass tape with street, zone and in-game time.
- Real GPS: arrow points to your waypoint with live distance.
Player
- Status rings: health, armor, hunger, thirst (+ optional stress & oxygen) and a voice indicator.
Systems
- Framework auto-detect: ESX / QBCore / Qbox / standalone.
- Seatbelt + optional eject-on-crash, and cruise control.
- 5 languages: EN / ES / FR / DE / PT.
- Colorblind-friendly palette, configurable colors, scale, opacity and position.
Performance
- Single dynamic-wait thread, per-field dirty-check, reused message buffer, movement-/time-gated heavy natives. ~0.00 ms idle, ~0.03 ms in vehicle (measured).